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Issue 42
February 2007

411 Update Brought To You by Tucson Film Office

A look back at some animation milestones
by Dena Seif

The Hollywood Foreign Press Association introduced the Best Animated Feature category at this year’s Golden Globe Awards, reflecting the increasing importance of animation production companies to film and television. This year’s winner, Disney/Pixar’s “Cars,” took home the inaugural award. Backstage at the award show, director John Lasseter exclaimed that 2006 had been a banner year for 3D animation — and it was, as all three of the Golden Globe nominees were 3D animation films.

The heightened focus of computer animation has caused traditional animation to become virtually obsolete. Gone are the days of organic hand-drawn animation. Even immediately preceding the rise of 3D animation, computers and scanners almost completely replaced individually-drawn cels.  It’s because of this that the minimalism that was once found in animation’s first films has evolved into a complex and highly modern art form.

Only in recent years has animation become recognized as a genre by Hollywood’s most major award shows, which some regard as a victory for the animation production industry. The advancement of 3D animation is considered a milestone when discussing the course of animation’s evolution, but it is only the latest notch in the ever-growing timeline of animation’s history.

The genre first came to life twenty years before Mickey Mouse ever whistled his way into stardom in “Steamboat Willie.”  It was in 1908 when Émile Cohl began drawing “Fantasmagorie,” a film featuring a stick figure encountering a series of morphing objects, such as a wine bottle that turns into a flower. Ten years later, Felix the Cat was merchandised and made popular. The merchandizing of Felix dolls, watches and lunchboxes paved the way for later merchandizing of animated characters.

But soon audiences began to become apathetic toward plot-less animation. It seemed as though all animation cartoon’s early sketches revolved around one character beating the other mercilessly, and the other quickly recovering to return the favor.  As animation was losing its audience, big studios began picking up small cottage industries and set standards for animation. Animators were required to meet quotas, drawing a required number of cels per day. Still, the audience did not fully regain its interest in watching drawings come to life, causing a depression in animation production that coincided with the economic depression in the United States during that time. It wasn’t until 1937 when the first animated feature film, Disney’s “Snow White and the Seven Dwarfs”, hit box offices around the country and revitalized the animation industry.  

Techniques have evolved much over the years, with computer 3D animation being the most commonly used today. Prior to computer-generated graphics, animation production companies have used a variety of techniques, ranging from cel animation, where the animator photographs each cel using a rostrum camera, to stop motion, which includes subgenres like cutout animation and claymation.

Anime, or Japanese animation, has also grown increasingly popular over the last 15 years, attracting its own cult following. Anime has emerged in both the TV and film industries, but has most recently become popular in video game production — all of which are moving to 3D and computer generated techniques.

The recognition animation has been receiving by the HFPA as well as the Academy of Motion Picture Arts & Sciences (which began including a Best Animated Feature Film category at the 2002 Oscars), is reflecting the coming of age of a longstanding genre. And while the inclusion of the new category will keep animated films from ever receiving the Best Motion Picture award, animators can still look forward to the limelight they’ll receive at the Annies, the awards show dedicated entirely to animated production. (insert link)


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