When Samuel L. Jackson,
on the set of Snakes on a Plane, asked Rick Lazzarini if his carefully built
silicone snakes were “delicate,” Lazzarini was unsure about what
Jackson meant.
“I wondered to myself,
‘Delicate?’ Well, no, it won't shatter to pieces if you handle
it."
Under the impression
that the actor would simply grab the snake from his partner’s lap and toss it
aside, as was called for in the script, Lazzarini answered: "No, Sam, it's not
delicate."
Sam said, “Good,"
according to Rick, and then proceeded to rehearse the scene. But rather than
sticking with the plan, the actor grabbed the rubber snake and, without mercy,
repeatedly flogged it against a stair railing.
“With great and furious
vengeance,” according to Lazzarini, is how Jackson handled the replica,
which cost several thousand dollars to make. “WHAM! WHAM! WHAM! ...then he
tossed the snake away.”
Lazzarini, aware of the
many hours and cost that had gone into making the snake replica, was taken
aback.
“I was open mouthed, in shock,”
said Lazzarini. "'Holy Crap!’" I thought to myself. ‘He asked if it was
delicate, not ‘can I beat the living (expletive) out of this
snake?’"
But much to his
surprise, the snake was not damaged.
“It took those whacks
and probably 15 more before he was done and still, no problem,” said Lazzarini.
“I guess we built it right!”
Lazzarini, along with
his crew of animatronics and FX prop makers at The Character Shop, were
responsible for the replica and animatronic snakes for the production of Snakes
on a Plane. Working quickly and skillfully, the shop was able to produce
realistic looking snake replicas that allowed such scenes to be filmed without
harming either snakes or people.
Making Fake Snakes
For scenes in which
filming real snakes would have been impractical, the shop created a variety of
rubber replica and animatronic snakes. The process began with sculpting the
snakes, creating models that would later be used to make molds. The Character
Shop team crafted the snakes’ heads by hand, carving out each individual scale
with meticulous care.
But for the snakes’
bodies, they employed a shortcut method aided by real snakes. Jules Sylvester,
the movie’s snake wrangler, provided skins that were shed from his animals. The
snakeskin was then applied to the body sculpture, providing a realistic texture
that normally would have taken days of hand carving.
The sculptures were then
used to create fiberglass-jacketed molds, in which tinted, plasticized silicone
was cast. After removing them from the molds, they trimmed the snakes and
patched any bubbles that had formed. The team then finished the snakes by
painting them and adding the eyes, fangs and mouth detail.
Repurposing a Motorcycle
Chain
The animatronic replicas
were more complex, requiring a built-in apparatus to allow realistic movement.
Each animatronic snake had a custom armature inside, a mechanism that consisted
of a motorcycle chain and attachment points for the puppetry rods.
“The motorcycle chain
allowed a synthetic verisimilitude that was analogous to a real snake’s
multi-vertebrae spine,” explained Lazzarini. “Once again, rather than custom
constructing each and every spinal column, we repurposed an existing item to
help with the time crunch we were under.”
That time crunch
resulted from the production’s request that the snakes be provided in an
exceptionally short period of time.
“We originally requested
three months to fabricate all the snakes with the original director,” said
Lazzarini, (referring to Ronny Yu, who later bowed out) “settled on eight weeks
and then were subsequently given only six weeks to begin delivering a good
number of snakes. It was a very intense build in a short amount of
time.”
Snakes on a
Set
Most of the animatronic
snakes’ movements resulted from rod puppetry, a system that uses rods to create
movement in the puppet. Using thin steel rods connected to the motorcycle chain
“skeleton,” the puppeteers could have the snakes poise, coil and strike on cue.
The rods were either kept out of the camera’s frame completely or later removed
in post.
Cable-controls were also used in a few cases. The
shop made cable-controlled jaws with fangs that would deploy when open and retract when shut. The system consisted of cams, or discs that
produce reciprocal motion in other parts, and linkages—rods that transmit
that motion.
A few of the snakes had
special “tentacle” mechanisms, which were controlled by cable creating a
realistic writhing effect. They were also used during a scene in which both
oxygen masks and snakes fall from the ceiling, and the snakes lift their heads
to face and attack the passengers.
Animatronics vs. Other
Methods
Some may wonder why a
filmmaker would decide to go through so much trouble for what are essentially
sophisticated puppets. One reason is to prevent harm to the real snakes, a
practice that is not only humane but necessary to acquire the American Humane
Association’s “No Animals Were Harmed” seal of approval for films using live
animals.
Also, live animals
create difficulties for directors because, as Lazzarini pointed out, animals
don’t always take direction well. “It's up to the snake if he wants to attack
something that day” he said. “If he doesn't, you don't get your
shot.”
So why not have the
snakes be completely CG? After all, computer animated characters can be made to
do anything, provided an adequate budget and time are available. Also, CG
characters needn’t be hindered by mechanics or gravity. “You can break the laws
of physics with CG,” said Lazzarini. “You can show a dinosaur running, and it
doesn't have any rigs to remove. That's a real plus.”
But CG characters tend
to have a certain appearance that doesn’t always meld well with real ones. And
these characters aren’t there when the scene is actually filmed, making some
actors and directors uncomfortable.
But animatronics have
their own issues that annoy some directors, such as rods, cords and cables that
interfere with production. Still, Lazzarini feels animatronics can aid in
getting a better performance from the actors than with CG. Animatronics have,
according to Lazzarini, a certain “charm factor” that allows for easier
interaction with people.
“People immediately
relate to them as characters, and interact with them,” said Lazzarini. They can
also take direction while on set, albeit through their puppeteers. “Want it
faster, slower, louder, less bold, more campy? You'll see it in the next take,
and the other actors can react to that.”
Combination is
Key
Often, the most desired
effect comes from a combination of CG characters, live animals and animatronics,
as was used in Snakes on a Plane.
“The key is to mix it up
and use each of these techniques and tools for its optimum strength,” said
Lazzarini. “Done properly, the audience won't be able to pinpoint and focus on
what technique you're using. Like a magician's audience being distracted
at key moments, they'll be too busy being swept up in the moment, convinced that
the character you've created is believable.”